BVE 2014: Calrec To Debut Callisto Audio Console
BVE will host the U.K. debut of Calrec’s brand new Callisto audio console. Callisto is designed for broadcast professionals who need to produce creative and engrossing broadcast audio easily, but may not require the full resources of the company’s Apollo and Artemis audio consoles.
Calrec designed Callisto to keep the user interface simple and straightforward with a focus not just on features and capabilities, but on the totality of the user experience. Callisto’s mechanical design is refined, with a lean construction that keeps components and materials to a minimum. Disciplined power distribution means the console is up to 30 percent more efficient than a comparable Artemis Light.
When designing the new console, Calrec focused on ensuring that Callisto’s highly intuitive GUI would be suitable for a broad range of operator levels. Users control the console via a 17-inch multitouch screen inspired by familiar tablet technology, with a straightforward interface that uses established finger gestures to navigate the system. The crisp, high-resolution display provides elegant controls and clear presentation of information.
“BVE is the leading broadcast event in the U.K. and provides the perfect opportunity to meet with our customers, operators, and partners,” says Jim Green, U.K. Sales Manager, Calrec Audio. “We look forward to giving BVE visitors a chance to get hands-on experience with our new console Callisto.”
Soccer Sidekick Audio Mixing Tool
At BVE 2014, Calrec will showcase its patented Soccer Sidekick iPad app, an assistive mixing tool designed to simplify the job of tracking the on-field audio during a soccer game. It provides an alternative approach for highly experienced operators while allowing those with less experience to create a quality mix very simply.
One of the many tasks the audio operator must manage is to capture important on-pitch events while minimizing the amount of crowd and venue noise. The operator typically follows the action using a mentally challenging workflow that requires projecting a 2D location from the pitch onto the 1D row of faders on the desk, fading up only the most appropriate microphones for that moment in time. Soccer Sidekick provides a more intuitive and straightforward interface to assist the operator in this task. After defining the position and direction of the pitch microphones around an aerial image of a pitch on the display, the operator simply touches the corresponding area on the screen to indicate one or more locations of interest. Soccer Sidekick then calculates the optimal contribution from each microphone to best capture events at those locations and moves the appropriate faders on the desk. The operator can take over control of the faders manually at any time, maintaining complete control.