SVG On Demand: Big Studios’ Joss Meinert on the Possibilities of Augmented Reality, Volumetric Capture in Graphics Creation

The graphics portion of the sports video production industry has never had more options to work with. While many are continuing to get the job done with two-dimensional layers, recent work in augmented reality, mixed reality, and volumetric capture are opening up new lanes for creative freedom.

At the recent SVG Sports Graphics Forum, our Brandon Costa chatted with Joss Meinert, owner/director, Big Studios, about the new avenues and opportunities that these technologies can present and how the fan experience within esports can be enhanced by immersive graphics executed by real-time rendering and gaming engines.

For more one-on-one interviews and highlights from SVG events, visit SVG On Demand.

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