Recent Posts tagged with NBA All-Star Game

SVG On Demand: Turner Sports’ Jordan Shorthouse Dives Deep Into NBA All-Star Weekend Graphics

Turner Sports always puts their best foot forward when the calendar rolls around to NBA All-Star Weekend. For the 2020 edition, the on-air graphics team relied on classical and traditional pillars of design. At the SVG Sports Graphics Forum, Jordan Shorthouse, creative director, Turner Sports, discusses why the broadcaster implemented two-dimensional elements and how they leaned heavily […]  More

Ross Video Helps Chicago’s United Center Celebrate the NBA’s Best Players

Home to the Blackhawks (NHL) and the Bulls (NBA), the United Center in Chicago became a Ross customer in October of last year, installing a Ross Unified Venue Control System to drive all of the LED displays, both inside and outside the venue. One of the standout features of the arena is the centerhung display […]  More

Bleacher Report’s B/R x NC Fanfest To Take Over NBA All-Star 2019 in Charlotte

Bleacher Report will take over Charlotte’s Music Factory for NBA All-Star 2019 with B/R x NC – Sunday, Feb. 17, from 1 p.m. ET to 6 p.m. – an expansive public fan complex comprised of two basketball courts and concert stages that will feature live programming, music, non-stop hoops, interactive exhibits, the debut of a […]  More

Live from NBA All-Star: Bexel Clarity 800 Slow-Motion Camera Makes Debut

Bexel Global Broadcast Solution’s presence at the 2017 NBA All-Star Weekend was highlighted by the debut of the Clarity 800 slow-motion camera, a new family of cameras that was designed and built by Bexel and expands the number of places that production professionals can place high-speed camera systems. “It’s a proprietary camera that we have […]  More

Run-Up Activities Before Big Events Get Big-Sound Treatment

The NHL’s Winter Classic, the NBA All-Star Game, the Daytona 500, and, of course, the Super Bowl are major events for broadcast sports. Increasingly, the run-up to such events has featured an ever deeper array of precursor events, most of which are getting their share of the broadcast-audio assets deployed to cover the main event.  More

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