SVG College Sports Summit: Tackling VR/360 Workflows and Adopting the New Age of Video

What content, workflows have been most successful for content creators from Stanford, STRIVR Labs, Foundry 45

Slowly but surely, virtual reality and 360-degree video are emerging in collegiate video content as athletic departments experiment with new ways to engage with fans, alumni, and, most important, recruits.

During a panel discussion at the 2017 SVG College Sports Summit, Dave Beck, co-founder/managing partner, Foundry 45; Trent Edwards, co-founder/VP, team operations, STRIVR Labs; and Heath Trabue, director, video services, Stanford University, shared their experiences in this medium and offered tips on everything from camera-rig placement to types of VR/360 content that find success.

Here are a few highlights.

Beck shared a look inside a virtual-reality project that his company worked on with Georgia Tech athletics:

Trabue, Edwards, and Beck discussed best practices for managing the placement of VR camera rigs during a live production or postproduction:

Trabue offered a peek at the kinds of VR content his department has created and what lessons he has learned from those projects:

Trabue and Beck discussed what types of VR/360 content have been most successful for them, so far:

Watch the discussion in its entirety:

For more video interviews and coverage from the 2017 SVG College Sports Summit and other other events, visit SVG On Demand.

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