ELEAGUE To Integrate Innovative Technologies Into ‘ELEAGUE CS: GO Premier 2017’ to Enhance Fan Experience

ELEAGUE, the premium esports tournament and content brand from Turner and IMG, has announced a collection of technologies that will be integrated into the upcoming ELEAGUE CS:GO Premier 2017. ELEAGUE’s live coverage of the Premier will incorporate biometrics to provide  insights into a player’s reaction time and field of vision; an immersive virtual reality experience; and the use of advanced analytics.  Live ELEAGUE CS:GO Premier 2017 action begins today, Sept. 8, at 10 p.m. ET on TBS, with digital coverage starting at 6 p.m. across Twitch, ELEAGUE.com, YouTube, Twitter, and VR coverage presented on SLIVER.tv.

“These latest technology and product enhancements will further improve the fan experience, creating even more opportunities to engage with ourELEAGUE CS:GO Premier content,” says Robert Occhialini, VP, esports Products and Technology, Turner Sports. “We’re looking forward to working closely with our technology partners as we continue to drive innovation across our growing esports portfolio.”

Biometrics
In partnership with Dell Gaming, the official PC hardware provider of ELEAGUE, eye-tracking technology developed by Tobii will be utilized by ELEAGUE for the first time, tracking the eye-movements of some of the world’s best CS:GO pros using micro projectors and sensors. This biometric data is analyzed on Alienware PCs and used to create an immediate gaze overlay highlighting precisely where the player is looking throughout their play. These tools offer a new level of situational awareness, showing split-second reactions and giving both casters and viewers insight into how players may react and process high-pressure scenarios.

Virtual Reality
In collaboration with SLIVER.tv, audiences will be able to access ELEAGUE’s live coverage of Premier matches in 360-degree cinematic virtual reality stream. SLIVER.tv’s patented technology will immerse the CS:GO fan inside the game map, allowing a unique perspective on their favorite players and a level of gameplay interaction. ELEAGUE’s partnership with SLIVER.tv also allows for the viewer to access its primary 2D game feed from within the VR environment. VR will be supported across web, iPhone, Android, Gear VR, Oculus Rift, HTC Vive, Daydream and Google Cardboard platforms.

Advanced Analytics
Leveraging Dojo Madness’ Shadow.GG platform, ELEAGUE will offer viewers advanced data visuals including heatmaps, smokemaps and pathmaps, along with tactical and statistical replay views. Shadow.GG will provide ELEAGUE’s analysts and viewers with a data-based method to identify teams’ strategic tendencies, strengths and weaknesses.

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