Maxon Unveils Cinema 4D S24, Moves by Maxon, Redshift for Mac, New Corporate Look
Maxon is announcing a flurry of new product releases, updates, and company-wide rebranding. Here is the latest news:
The latest subscription-only release of Maxon’s 3D application allows users to easily browse and obtain models, materials and other assets, and to intuitively place them within the scene. The release also includes key workflow enhancements and a sneak peek at continued progress on the Scene Nodes and Scene Manager interfaces to the new core. Cinema 4D S24 is immediately available for subscription customers. For perpetual license holders of Cinema 4D a release is scheduled later this year that will incorporate the features of S24, as well as future enhancements.
“S24 showcases what Maxon always strives to offer our subscribers – exceptional and innovative workflow matched with leading-edge core technology,” says Dave McGavran, Maxon CEO. “The new Asset Browser in combination with the Placement Tools provides a playful workflow that empowers creativity. And the advancements to the node-based system offers glimpses into the powerful and promising future of Cinema 4D.”
S24 Feature Highlights
- Placement Tools: Cinema 4D S24 sets the stage for creativity with intuitive and powerful tools for placing objects within a scene. Creating an environment, adding props and creative exploration is as simple as dragging-and-dropping objects onto one another, painting objects onto a surface, or allowing objects to fall into place with the help of dynamics.
- New Asset Browser: Makes it easy to find and use models, materials and other assets in your 3D scenes. Browse and search online or local asset databases, including a vast library of assets available to C4D subscribers. Assets are organized with rich metadata and keywords and are downloaded and cached locally on demand.
- Animation Workflow Enhancements: Cinema 4D S24 adds more powerful animation workflow enhancements and builds upon the success of character animation features introduced in R23. Everyone who creates keyframes will enjoy improved curve evaluation and other workflow enhancements, while Character Animators will enjoy even more powerful retargeting and pose workflows.
- Scene Manager/Scene Nodes: Experience first-hand how things are taking shape as work continues on Cinema 4D’s new core. Cinema 4D S24 introduces the Scene Manager, the spiritual successor to Cinema 4D’s Classic Object Manager. Use powerful node-based assets to construct procedural geometry or entire scenes in this new hierarchy-based view or view the same objects in a continually evolving Scene Nodes editor.
Moves by Maxon capitalizes on the emerging technology of Apple’s AR-Toolkit, which enables users to capture facial motion and whole body movement; enabling artists to bring motion sequences into Cinema 4D with limited technical effort. Moves by Maxon was released in early 2020 and has become quite popular among Cinema 4D users. In this latest updated release several optimizations have been implemented to make the app more stable and user-friendly. Most notably, Moves by Maxon now includes simplified connectivity to Cinema 4D S24 via automatic network discovery, removing the previous need to scan a QR Code image or manually configure the IP address of the machine running C4D.
Moves by Maxon is immediately available from the Apple App Store and is compatible with iPhone XR, iPhone XS, iPhone XS Plus, iPhone 11, iPhone 11 Pro, iPad Pro (3rd Generation). This new version of Moves by Maxon will work with Cinema 4D R21+ but the ability to transfer content to C4D without the need for a QR code of IP address configuration, requires C4D Subscription Release 24.
Redshift offers a rich feature set including ray switches, flexible shading networks, motion blur, AOVs, deep output, layered EXR, and much more. Unlike other GPU renderers, Redshift is a biased renderer that enables artists to adjust the quality of individual techniques in order to get the best performance/quality balance for production. As a Universal solution, Redshift is optimized for high-end performance across both M1- and Intel-powered Macs.
Redshift for macOS signifies a milestone, bringing cutting-edge cinematic rendering to Mac artists. And native support for M1-powered Macs means substantial efficiency improvements to workflows, since the integrated graphics in M1 provide a huge increase in graphics performance combined with low power consumption.
“When Redshift joined the Maxon family in 2019, extending support to our user community on the Mac platform was a top priority,” says McGavran. “So we’re thrilled that creatives working in macOS environments can now take advantage of this powerful and flexible GPU-accelerated renderer built to meet the specific demands of contemporary high-end production.”
Early testers of Redshift on macOS have reported some significant performance results.
“We’re seeing some crazy results when rendering with Redshift on Mac Pro,” adds James Rodgers, Director at UK-based Lunar Animation. “A typical frame from the very effects heavy game cinematic we created for Mythic Legends, an action-packed strategy mobile game by Outfit7, previously took 26 minutes to render per frame. Now it’s rendering in only 58 seconds!”
Redshift for Intel-based Macs will be available this week. Support for M1-based Macs will be made available with the release of macOS Big Sur (11.3). As is typical with Redshift, updates to enhance stability and optimization will be regular and ongoing.
The move follows the completed unification of Maxon global in 2018, the acquisition of Redshift in 2019 and the merger with Red Giant in 2020. Senior Brand Manager Leo Hageman designed the logo under the direction of Maxon’s executive team.
“After bringing the Maxon, Redshift and Red Giant teams together, we felt it was important to establish a new look and feel for Maxon,” says McGavran. “This new logo is an important part of that identity. We wanted something that embodies our unified product lines, passionate team and shared goal of empowering creatives.”
Once finalized and registered, Maxon enlisted the talents of Toronto-based animation and design studio Tendril, who brought the logo to life in a 15-second animation, as well as a shorter, 3-second version.
“We wanted something modern, a stand-alone mark that suggested both dimensionality and unification,” explains Hageman.
Relying primarily on Cinema 4D and Redshift, Tendril created several different animations of the cube coming together in various ways.
“It’s always hard to represent a 2D logo in a three-dimensional world, so we explored that a lot with Maxon to make sure we were representing the logo in the correct way,” says Tendril Art Director Rita Louro.
The final version uses lighting and textures to balance technology with the human touch as each piece of the cube moves smoothly into place.
“It really came down to connecting everything together in a soft way and, because it was a reveal, we used darkness and light to add some mystery,” says Tendril Creative Director Nidia Dias. “Ultimately, it’s something that can stand the test of time, and it was a really fun project to work on too.”