CobraNet Improves NFL Films’ Super Bowl 5.1 International Audio
Super Bowl LXIV is just a little less wired than it used to be. Since last year’s game, NFL Films has been using a CobraNet digital audio-distribution system running over […] More
Super Bowl LXIV is just a little less wired than it used to be. Since last year’s game, NFL Films has been using a CobraNet digital audio-distribution system running over […] More
Three hundred-plus microphones and 45 audio crew members will cover Buttermilk Mountain in Aspen for this week’s Winter X Games 14 (Jan. 28-31). Making that task a bit easier is […] More
Manufacturers of technology products that let sports broadcasters monitor and manage audio loudness still constitute a relatively small club, but their wares have changed over the past year based on […] More
The issue of loudness, when interstitial content is louder than programming or one channel is louder than another, has been a vexing issue for decades. But recent, and some not-so-recent […] More
The long-awaited ATSC Recommended Practices (RP) from the subgroup on Loudness Issues (Techniques for Establishing and Maintaining Audio Loudness for Digital Television), released last November, is helping formalize the loudness […] More
Capturing the sound of figure skating is no easy task. Just ask Peteris Saltans, audio mixer for the sport at both the U.S. Figure Skating Championships (Jan. 12-24) and the […] More
The White Space issue, which could potentially threaten the integrity of wireless microphones used for sports broadcasts and officiating, is heating up again. Rep. Bobby Rush (D-IL) proposes to protect […] More
It’s clear that, in 2010, 3D is going to be a factor in sports broadcasting for the first time. Less clear is where that will leave 5.1 surround audio broadcasting, […] More
If the crowds at this season’s Bowl Championship Series sound wildly enthusiastic, it’s because they are. “The pep bands and the noise of the crowds are really the big audio […] More
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