Esports%20Production%20Summit%202021

Friday, December 10, 2021Riot, Blizzard, EA, FACEIT, & NBA 2K League Talk Live Esports Production Workflows in Pandemic EraOver the past year and a half, the esports-production industry has undergone a historic transformation as a result of the pandemic. Although esports organizations were largely ahead of the curve when it came to cloud- and remote-production technologies, the pandemic fast-tracked their technological roadmaps. In this clip from the SVG Esports Production Summit (Nov. 16 in Los Angeles), production and broadcast leaders from Riot Games, Activision Blizzard Esports, EA, FACEIT, and NBA 2K League discuss how they plan to use all they've learned from the past two years in the future as in-person events return. To watch the full session, as well as plenty of other panels from the SVG Esports Production Summit complete catalog of content from that event, Visit sportsvideo.org/event/2021-svg-esports-production-summit and login or register for access. Panelists: Matt Arden, NBA 2K League, Head of Content and Media Matt Donovan, Riot Games, Broadcast Engineering and Technology Manager Andrew Lane, FACEIT, Director of Broadcast and Production David Light, Activision Blizzard Esports, Broadcast Engineer, Solutions Joseph Lynch, EA, Group Head of Content and Programming Moderator: Jason Dachman, SVG, Chief Editor & Esports Production Summit Program DirectorFriday, December 10, 2021NBA 2K League, ESL, Populous, Esports Engine on the Thrill (& Challenge) of Returning to LAN EventsAs in-person esports events return, the live-production industry is confronting a “new normal,” which blends the remote workflows deployed during the pandemic with traditional onsite production methods. When it comes to large, fan-attended esports tournament, what excites and even scares production pros in the industry? That was one of many topics discusses last month at the annual SVG Esports Production Summit. Panelists (left to right): TJ Canty Jr., NBA 2K League, Director of Events and Operations Andrew Lane, FACEIT, Director of Broadcast and Production Amber Luther, Populous, Planner, Senior Associate Heather Rosenfeldt, ESL Gaming America, VP, Business Operations Ryan Thompson, Esports Engine, Co-Founder and Chief Production Officer Moderator: Brandon Costa, SVG, Director of Digital To watch the full session, as well as plenty of other panels from the SVG Esports Production Summit complete catalog of content from that event, Visit sportsvideo.org/event/2021-svg-esports-production-summit and login or register for access.Friday, December 10, 2021What Did It Take For Riot Games to Change Host Countries for 2021 League of Legends Worlds?As the most-watched esports event on the planet, Riot Games’ League of Legends World Championship Final always offers up a host of exciting new production technologies and elements to blow fans away. This year's event, hosted in November featured a massive obstacle as the event was moved from China to Iceland. Riot Games' Executive Producer for Global LoL Esports and Wild Rift Esports Events Nick Troop and Director of Esports Creative Carrie Dunn share what it took to accomplish the massive geographic shift in the final weeks. To watch the full session, as well as plenty of other panels from the SVG Esports Production Summit complete catalog of content from that event, Visit sportsvideo.org/event/2021-svg-esports-production-summit and login or register for access.Thursday, December 2, 2021Super League Gaming's Brian Gramo on the Emergence of Cloud-Based Workflows, Virtualis StudiosDuring the pandemic, the esports industry developed virtualized-production workflows and technologies that have changed live esports broadcasts. At the SVG Esports Production Summit, Super League Gaming's Head of Virtualis Studios Brian Gramo unpacks how esports companies dove head first into these remote solutions, how Virtualis Studios provides unique cloud-based services, gives advice for those that are still entrenched in learning remote production, and what he's looking forward to most in 2022.Thursday, December 2, 2021NBA 2KLeague's Matt Arden & TJ Canty on Pivoting to Remote Production, Creating a New Fan ExperienceLast March, just weeks before tipoff, the NBA 2K League’s third season was postponed due to the pandemic. However, they rebounded quickly, returning to the virtual court in a matter of weeks, thanks to a remote-production workflow. More than a year later, the esports league is back to hosting LAN events with a new and improved experience. At the SVG Esports Production Summit, Head of Content Matt Arden and Director of Events and Operations TJ Canty reflect on the league's pivot to fully remote productions at the beginning of the pandemic, how they're entertaining fans when in-person competitions returned, and what's coming up next year in 2022.Tuesday, November 30, 2021Do Not Peek Entertainment's Jason Baker on the Important Role of the In-Game ObserverNo piece of the esports-production ecosystem is more integral to telling the story than the observer team. As the virtual in-game camera operators, observers are responsible for constructing a coherent narrative out of the ballistic, expansive action taking place within the game. At the SVG Esports Production Summit, Do Not Peek Entertainment's Co-Founder and Managing Director Jason Baker breaks down the responsibilities of an observer, what skills are needed to effectively do the job, how these individuals manage the chaos of an esports competition, and more.Monday, November 22, 2021FACEIT's Andrew Lane on Setting the Blueprint for the Return to LAN Events, What's to Come Next YearFACEIT is a global esports platform, and that international status came in handy throughout the COVID-19 pandemic. With a team based in the UK, the company was able to return to LAN events before many of their contemporaries. Director of Broadcast and Production Andrew Lane highlights how the company returned to a handful of their first in-person events, why the Six Mexico Major was a prime example of their resiliency, how their facility in Los Angeles continued to create content during the thick of the pandemic, and what important events fans should look forward to seeing in 2022.Monday, November 22, 2021Populous' Amber Luther on New Esports Builds, Entertaining In-Arena FansPopulous has a stellar reputation in the sports and entertainment industry as an entity that constructs some of the most well-known stadiums for stick-and-ball sports in the world. Now, the company is diving deep into creating some of the first venues strictly dedicated to esports productions. At the SVG Esports Production Summit, our Kristian Hernandez spoke with Esports Project Manager Amber Luther about the process of opening Nerd Street Gaming's The Block in Philadelphia and G4's new headquarters in Burbank, CA, how esports arenas can engage and entertain fans that make it back to LAN events, and what she's looking forward to most in 2022.Thursday, November 18, 2021Ross Video's Phil Englert on Company Involvement, Current Industry TrendsRoss Video has been immersed in providing solutions for traditional sports entities, but in recent years, the company has shown a heightened commitment to esports productions. At the SVG Esports Production Summit, Chief Editor Jason Dachman spoke with Business Development Manager of Esports Phil Englert to dive deeper into Ross Video's customized workflows for this sector of the industry and current trends that may shape the company's services moving forward.Thursday, November 18, 2021EA's Joe Lynch on Returning to the Facility, Future Live Events in 2022As one of the major players in esports, EA has their hands full with competitions like FIFA, Madden, and Apex Legends. A majority of their tournaments and events were produced remotely and without crowds, but as we head towards the next calendar year, that may change. At the SVG Esports Production Summit, our Jason Dachman caught up with EA's Group Head of Content and Programming Joe Lynch to discuss the company's upcoming return to the facility that was opened right before the beginning of the pandemic and how live events in 2022 will look like with the potential return of fans.

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