{"id":188316,"date":"2020-07-31T10:36:05","date_gmt":"2020-07-31T14:36:05","guid":{"rendered":"https:\/\/staging.sportsvideo.org\/?p=188316"},"modified":"2020-07-31T10:36:05","modified_gmt":"2020-07-31T14:36:05","slug":"nhl-returns-hockey-audio-balances-sticks-and-crowds","status":"publish","type":"post","link":"https:\/\/staging.sportsvideo.org\/2020\/07\/31\/nhl-returns-hockey-audio-balances-sticks-and-crowds\/","title":{"rendered":"NHL Returns: Hockey Audio Balances Sticks And \u2018Crowds\u2019"},"content":{"rendered":"
Every sport is finding its own way back on the air, and, when the NHL returns this weekend for the start of its abbreviated-but-rapid-fire 2020 Stanley Cup Qualifiers series \u2014 16 teams playing best-of-five series to determine the eight teams to advance to the 2020 Stanley Cup Playoffs \u2014 it\u2019ll be with the classic sound elements of blades, sticks, and pucks on ice.<\/p>\n
Games will originate from just two venues: the Toronto Maple Leafs\u2019 Scotiabank Arena, where NEP\u2019s ND6 truck is the nexus of hockey on NBC, and the Edmonton Oilers\u2019 Rogers Place arena, where Dome Productions mobile production units are managing the games for Rogers SportsNet. Both locations are contracted by NHL through NBC \u2014 as are their respective A1s Tim Dunn<\/strong> and Patrick Castonguay<\/strong> \u2014 to do the world feed, from which NBC Sports will take the stems.<\/p>\n NBC Sports will backhaul its elements to NBC Sports\u2019 Stamford, CT, studios. The Stamford submix of all the elements \u2014 including venue, remote, and home-based announcers \u2014 is done by <\/strong>Rick Bernier<\/strong>, with Mike DiCrescenzo<\/strong> mixing the intermission studio segments, and is distributed via a world-feed model, similar to how the network handles its Olympics broadcasts.<\/p>\n The sonic signature for hockey\u2019s pandemic era is evolving. This season will feature what is emerging as a new category of audio submixer for television sports: the A1 tasked with mixing \u201cenhanced sound\u201d \u2014 a euphemism for the artificial crowd and effects noises that some consider necessitated by venue seats kept empty by the COVID-19 outbreak. These new specialists are mixing audio elements, often assembled by videogame developers from actual games played in teams\u2019 own venues, into a menu of crowd reactions to sprinkle throughout the games. The goal is to re-create the sound of a full stadium or arena from the Before Times, when coronaviruses were phenomena that happened elsewhere or in thriller novels.<\/p>\nA Special Category of Mixer<\/strong><\/h3>\n