Recent Posts tagged with 2010 FIFA World Cup

Brazil’s EPTV Outfits HD OB Van with Grass Valley Gear Prior to FIFA World Cup

Brazil’s Empresa Paulista de Televisão (EPTV), part of the commercial network TV Globo, replaced their SD OB van with a brand new HD OB van equipped with a scalable Grass Valley live production solution for HD coverage of major sporting events including the upcoming 2014 FIFA World Cup in Brazil. The purchase includes 12 LDX […]  More

ESPN XP Reveals World Cup Cross-Platform Findings

ESPN not only broadcast all 64 games of the 2010 FIFA World Cup but also measured how fans watched them, talked about them, and consumed them across platforms. Through its ESPN XP cross-platform research initiative, the network measured how fans consumed the World Cup on TV, radio, Internet, mobile, and print, both in and out […]  More

SENSIO Earns Accolades at IBC Innovation Awards, CSI Awards

3D was prime topic at the IBC2010 Innovation Awards, being honored in three out of nine accolades and the Judges’ Prize going to the FIFA World Cup in 3D. SENSIO Technologies was right in the middle, being listed as one of ESPN’s technology partners in its podium-positioned bid for the Innovation Awards’ Content Creation category. […]  More

Adtec Contribution Encoders Facilitate World Cup Broadcast

Multi-Link Holland deployed Adtec’s latest contribution encoders for coverage of the 2010 FIFA World Cup. The Netherlands-based full-service SNG company provided the live transmission, using MediaHUB-HD422 and EN80 high-definition encoders. Dutch public broadcaster NOS covered the tournament with daily live broadcasts from Johannesburg, including the popular program Studio Sport Zomer with host Jack van Gelder. […]  More

SAM 2010: EVS Gives Inside Look at HBS’s FIFAMAX System

Calling EVS’s Media Asset Exchange system for the 2010 FIFA World Cup a massive undertaking goes well beyond understatement. During EVS’s month in South Africa this summer, the FIFAMAX system managed more than 3,000 hours of HD media for Host Broadcast Systems (HBS), the primary feed provider for the World Cup. At SVG’s 2010 Sports […]  More

World Cup 2010: DirecTV Latin America Goes Interactive with Harris Technology

DirecTV Latin America successfully used Harris multi-image technology and core processing gear to enable an interactive mosaic channel with cascading windows for live, multi-angle soccer coverage from South Africa. The Mundial Mix channel was on the air from June 11-July 11 and allowed DirecTV Latin America subscribers to watch multiple views of a game on […]  More

World Cup Audio: Beyond the Vuvuzelas

The broadcast of the World Cup was a milestone for sports on the air. Not only was it the first sports event available around the globe in 3D, but it was characterized by more sound elements than ever before, more channels of audio and more systems, and all had to work flawlessly together. For instance, […]  More

World Cup 2010: Polar Mobile’s Blackberry App Hits 265K Downloads

Over 265,000 Blackberry users downloaded Polar Mobile’s World Cup App from BlackBerry App World throughout FIFA’s month-long event in South Africa. The app also served over 26,000,000 page views in 30 days. “We are proud that WC2010 was one of the fastest growing and most popular Apps for BlackBerry users during the World Cup”, says […]  More

World Cup 2010: ESPN3.com, ESPN Digital Draw in Massive Audiences

ESPN’s massive viewership for the 2010 FIFA World Cup was not limited to its linear cable platforms. , ESPN Digital Media – which includes ESPN.com, ESPN3.com, ESPN Mobile Web, ESPN Mobile Apps and ESPN Mobile TV – garnered nearly 4.9 billion minutes of usage of World Cup content. Live World Cup streaming on ESPN3.com pulled […]  More

LiveMotionConcept Replays the World Cup

During its official World Cup broadcasts, Host Broadcast Services chose to keep its use of replays on the lighter side, generally using no more than a half dozen high-speed replay sequences per period. However, thanks to German broadcaster LiveMotionConcept (LMC), more than 100 high-speed sequences were clipped per game, which broadcasters could use at their […]  More

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