Cloud Audio Forum

Next Steps in Production Virtualization
August 19th, 2020, 2:00 – 4:00 p.m. ET
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The trend toward “At Home” live television production infrastructure virtualization has been well underway for many years. The impact of the Coronavirus crisis has served to accelerate this trend.  Recently broadcasters have taken the next step; experimenting with managing talent and production teams working largely off-premises with virtualized remote control of existing equipment.  The next logical step for many from here is to move the entire production into the cloud.

Already, broadcasters are leveraging global networking and cloud-services providers for backhaul, capture, editing, and playback of production sources and distributed program elements and feeds.  As the technology has matured, the range of supported services has increased to encompass the full complement of live production processes.  For live remotes, the ultimate evolution of “at-home” production will be to leverage the efficiencies and flexibility derived from moving workflows out of the remote truck (or broadcast center) to cloud data centers that are simultaneously closer in time and bandwidth to the production, distribution, and control endpoints; and can be spun up and down as production demands.

At the same time that traditional broadcasters are making a slow migration to the cloud, global tech companies and niche non-traditional broadcasters like e-sports leagues are skipping the evolutionary steps away from legacy remote production practices and going directly to in-cloud solutions.

What does this mean for audio? There are now increasingly sophisticated cloud-based solutions for video capture, playback, editing, graphics, comms, and even live video switching and effects.  Has audio kept up?  What solutions are being deployed by broadcasters moving into the cloud and how are vendors responding to meet the increased demands of in-cloud audio production.  Join key solutions providers and notable early adopters to discuss the state of live audio production in the cloud.

Speakers Include:

  • Mike Cronk, Vice President, Advanced Technology, Grass Valley
  • Martin Dyster, Vice President Business Development, Telos Alliance
  • Simon Eicher, Executive Producer, Director of Broadcast, Esports Services, ESL
  • Tom Knowles, Product Manager, Broadcast Systems, Solid State Logic
  • Noam Raz, Live Market Manager, Waves Audio
  • Sean Richardson, Executive Director, Content Operations, Lionsgate
  • Tom Sahara, Media Technologist and Advisor
  • Corey Smith, Director, Live Operations, Activision Blizzard Esports
  • Mark Stephens, Global Tech Lead, Media & Entertainment Partners, Amazon Web Services
  • Glenn Stillwell, Senior Audio Engineering and Operations Manager, PAC-12 Networks
  • David Van Hoy, President, Advanced Systems Group
  • Lucas Zwicker, Senior Technical Product Manager, Lawo AG

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