Libero Playbook Delivers Fast 3D Analysis

Libero Playbook, a new 3D sports analysis tool from Vizrt and LiberoVision, will be introduced at IBC, providing an ultra-fast version of Libero Highlight, offering 3D game analysis in less than 60 seconds.

Depending upon setup, in-game analysis can go live, on-air in as little as 30 seconds. LiberoVision’s 3D annotations work in the same way as Libero Highlight, seamlessly combining live camera feeds. All major annotations are included, such as arrows, areas, player marks, etc.

“Instead of a typical replay, Libero Playbook provides its users with the option of telling the viewer at home exactly why a player’s movement disrupted his team’s entire offensive – or why a tiny movement of the ball prevented his defense from conceeding,” says Stephan Würmling Stadler, CEO at LiberoVision. “The product is our direct response to a huge demand in the market. We feel confident that both new and existing customers will appreciate the extra dimension it adds to in-game analysis.”

Key features include in-game 3D replays, fast playbook analysis, and 3D annotations. In addition to the new Playbook features, LiberoVision’s incorporation into the Vizrt workflow will reach new levels in Amsterdam. Through its Viz Engine real-time renderer and Viz Trio CG software, Vizrt already supports bringing Libero Highlight clips into a Vizrt workflow. With Viz Anchor, on-air talent can start sports analysis from an iPad. And as of September 2011, Vizrt will also offer an interactive sports studio application enabling the Viz Engine renderer to smoothly interact with Libero Highlight clips. Analysts and presenters can interact with the Libero clips using a touch screen, for example showing arrows on the field, highlighting certain players, and describing their movement, all in perspective and tied to the field.

With this product integration, sportscasters can deliver Libero clips — with defined starts/stops and annotations—into the Vizrt workflow.  They can then control the playback of the clips from any Vizrt control software and play it out, embedded in graphics, through the Viz Engine.  Metadata, such as short text, can be exported and then rendered by Viz Engine.


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