Is this goodbye, 3D?
A piece from expansivedlc.com asks: “Is this goodbye, 3D?”
The presence of fully-featured 3D in our entertainment circle is long and established. There’s an extensive library of 3D films in the cinema and 3D TVs are becoming more of a mainstay in homes.
It’s a multi-million dollar business for films, with the IMAX environment becoming a more popular way to see Spider-Man swinging between buildings and supernatural entities submerging from oceans to tear a city asunder.
So it would seem a logical assumption that 3D as we know it can work for games, right? It’s a natural fit, surely. The weird and wacky worlds we’re exposed to, the high-budget set-pieces, the action and adventure. It all makes sense. Except time has proven the complete opposite and 3D within gaming continues to fail dramatically. Even Nintendo who released a self-sustaining, 3D-capable handheld device have resorted to releasing a non-3D version of said handheld in order to help shift more units. The build-up to that saw them make less and less of the 3D component in their games, spending more time focusing on other 3DS features.
I suppose we shouldn’t be too surprised. It has taken decades for directors to finally find a happy medium between film and 3D as we know it. We’ve had years of false-starts and hopes. In fact, many assumed 3D was dead and buried back in the 80’s when another failed concept tried for mass-production. Clearly, we were wrong.
But even though the 3D business is finally enjoying an all-time high, once more, income is starting to plummet and looks certain to crash. With this surely being the last chance for 3D as we know it to remain relevant, can it ever really be a main-stay in entertainment, or are developers finally giving up the ghost and waiting for the next level of immersion, Virtual Reality, to sweep us off our feet?
Read more at http://expansivedlc.com/goodbye-3d/